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The Doom Game Editor
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The Doom Game Editor - Wiley 1995.iso
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ptw3dmkr
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3dmakr.txt
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Text File
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1995-02-23
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2KB
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47 lines
THESE ARE THE ANGLES THAT THE NAMES INDICATE IN DOOM SPRITES.
THE DOUBLED ONES ARE WHAT YOU GET WHEN DOOM USES THE FIRST NUMBER
MIRRORED. THE BIG ONES (cyberdemon,spiderdemon,andhellbaron)USE ALL
THE ANGLES WHILE THE SMALLER CREATURES USE THE MIRRORED FRAMES(not always ).
CREATURES CAN BE UP TO 200 PIXELS HIGH BY 300 ,BUT YOU'LL SEE ARMS AND PARTS
DISSAPEARING IN WALLS AND HEADS GOING MUCH TO HIGH SO ITS BEST TO STAY
CLOSE TO THE ORIGINAL SIZE .
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6 | 4/6 | EX ... SPOSA2A8=|
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front
1
THE BATCH FILES HERE
SCALE YOUR DOOM CHARACTORS
GIVE YOUR GIFS THE DOOM PALLET
INSERT YOUR GIFS INTO DOOM WITH THE 3DS NAMES
(SO YOU DONT HAVE TO RENAME EACH ONE)
ALL YOU NEED IS:
- IMAGE ALCHEMY
- 3D STUDIOS
- DMGRAPH
- AND A GIF EDITOR